Archive for December, 2009
making apps
eyemags: the people’s app store to make your own apps using eyemags.
popsci: how to make an iphone app: part 1. part 2.
don’t know how to make an app? they’ll make it for you w/ a cut of the profits.
smashing magazine: how to make an app – well, should you even bother?
apple: developer center.
apple: your first iphone app.

renourish: green tools for the graphic designer

(case study on christmas cards)
Re-nourish is dedicated to helping the graphic design community grow into a more sustainable industry. Whatever your experience level, you can use our tools and information to expand your knowledge and build aMore » more sustainable practice.

defining the designer of 2015
For several years, it has been apparent that design studios and corporate departments have been looking for a new kind of designer, one that has traditional skills and yet a much broader perspective on problem solving. Because one of AIGA’s central responsibilities is to keep abreast of developments in the industry, we recognized that we needed to better understand the emerging role of designers and to enter into a deeper discussion with educators and design leaders on how to prepare designers for future changes. > Read article on AIGA.org.

art Vs. design
by Craig A Elimeliah on AIGA > Read the article
I have read so many books and articles on design and on art, what it is and how it should be executed. I must admit that since becoming a producer my designing days have taken a backseat to management. I enjoyed being a designer and now I enjoy working with designers in addition to every other aspect of production. I was at home contemplating what the difference between design and art is, and I think I have come up with some pretty clear lines between the two and have also identified where those lines have become blurred.

Advice for Emerging Designers
By Lynda Decker and others > Visit article on the AIGA website
Building a career is not something that happens overnight. It requires patience and tenacity, and it involves more than raw talent. A career demands an overarching curiosity about the world and how things work, topped off with well-honed people skills. To rise to the top in your profession, you have to have the guts to be self-aware, to know your own strengths while trying to improve upon your weaknesses. And, come to think of it, raw talent doesn’t hurt.
The great thing about a career in design is that you can define success in a number of ways. You can strive to be a renowned creative director at a big firm, to create a small boutique studio, or to savor both your profession and parenthood by working out of your home while raising children. This industry isn’t just about savvy insight and fresh aesthetic perspectives; it’s also largely built from flexibility and potential.
In the beginning of a career, the transition from school to work is difficult, to put it mildly. The first thing you learn is that there is more to learn. A lot more.

Essential Habits Of An Effective Professional Freelancer
There’s very little to stop anyone becoming a freelancer. In a highly competitive and, in most places, saturated market, you need to make sure your reputation as a freelancer is well-managed and continues to grow. It’s very possible to get a good reputation without being the best in the world, and it’s even easier to lose that reputation. In this article, we’ll explore 15 habits that are essential in helping freelancers effectively safeguard and grow their reputation, and we’ll also discuss how to make freelancing work for you. The habits are split into 3 sections: Marketing, Business and time, and Specific business areas.
Read the article at Smashing Magazine.

Exploding the Myths of Web Design

Everyone knows it, so it must be true, right? Wrong! Craig Grannell talks to industry figures to uncover some major misconceptions in web design and development
The moment you start working as a web designer or web developer, you’re told ‘do this’ and ‘don’t do that’. Official and unofficial rules abound. You soon internalise them and start passing them on to others, either consciously or subconsciously.
But here’s the bad news: not all of this advice is correct. Some of these firmly held ‘truths’ are based on outdated assumptions, and some were just wrong to start with.
Technorati Tags: webdesign teaching

Using Evernote as a Design Scrapbook

The Desktop > Web > iPhone ecosystem is lovely. I have my design collection everywhere I go (also possible with the dropbox method I used to use, but there’s no way of tagging on the iPhone). The desktop client collects images and websites (as PDFs), and the iPhone client collects snapshots of sketches, camera photos and images saved from mobile Safari. Visit Hicks Design for more.

presentation format
Pecha Kucha, usually pronounced in three syllables like “pe-chak-cha”, is a presentation format in which content can be easily, efficiently and informally shown, usually at a public event designed for that purpose. Under the format, a presenter shows 20 images for 20 seconds apiece, for a total time of 6 minutes, 40 seconds.
It was devised in 2003 by Astrid Klein and Mark Dytham of Tokyo’s Klein-Dytham Architecture (KDa), who sought to give young designers a venue to meet, network, and show their work and to attract people to their experimental event space in Roppongi.[1] They devised a format that kept presentations very concise in order to encourage audience attention and increase the number of presenters within the course of one night. They took the name Pecha Kucha from a Japanese term for the sound of conversation (“chit-chat”).
Klein and Dytham’s event, called Pecha Kucha Night, has spread virally around the world. More than 170 cities now host such events.
No commentsEye blog » Teach them to network
In ‘I have nothing to declare but my networking skills’ (Eye no.70 vol. 18), Deborah Littlejohn argues that ‘creative genius’ is so last millennium. What design students want – and need – is skill in collaborative online technology.
No commentsWeb design/Wikiversity
A growing number of topics that Wikiversity thinks provides a good foundation for any web designer.
No commentsdef: web design
Web design is the skill of creating presentations of content (usually hypertext or hypermedia) that is delivered to an end-user through the World Wide Web, by way of a Web browser or other Web-enabled software like Internet television clients, microblogging clients and RSS readers.
No commentsThe Graphic Design Process
For a basic overview of the graphic design process visit the About.com guide.
When starting a new design project, there are steps of the graphic design process to follow that will help you to achieve the best results. Rather than jump right into a graphics software program to try to create a final version, you can save yourself time and energy by first researching the topic, finalizing your content, starting with simple sketches and getting several rounds of approval on designs.
No comments

